Think back on the process of writing the report. Write a short note about what you learned from the process.
- What do you like about the essay?
- What are the strengths and weaknesses?
- Where did you struggle?
Four Defining Traits of a Game
- Goal. The outcome that the players will work to achieve. It focuses attention and gives you a sense of purpose.
- Rules. Limitations on how to achieve the goal. It will unleash creativity and foster strategic thinking.
- Feedback System. Tells players how close they are to achieving their goal. Provides motivation to keep playing.
- Voluntary Participation. Requires that you knowingly accept the goal, rules, and the feedback. You have the freedom to enter and leave the game at will.
With these four ideas in mind, how can we apply this to college?
Intro to Arguments
Language is an art form. Here is the Wikipedia definition of Rhetoric.
Rhetoric is the art of discourse, wherein a writer or speaker strives to inform, persuade or motivate particular audiences in specific situations.
Aristotle’s definition of rhetoric
“The faculty of observing, in any given case, the available means of persuasion“
Ethos: Appeals to Ethics, Credibility or Character. Ethics, ethical, trustworthiness or reputation, style/tone. The credibility of the speaker persuades.
Pathos: Appeals to Emotion. Emotional or imaginative impact, stories, values. Uses emotional response to persuade an audience.
Logos: Appeals to logic. Persuade by reason and evidence.
A solution argument is a research argument that is arguing for a solution to a problem. For example, instead of arguing that abortion is bad, we would argue for solutions to abortion. How can we help people have less abortions? This does some good in the world.